*For a superior formated version of this issue looking as it was intended, download the .jpg, or better, the .pdf version on the home page.*


 

Ultimate Baby Takes Up The Game Of Kings

Adorable  Perfection

Elizabeth Ann Shaver, seen here contemplating a tricky position, (left) and schooling her dad, Rex, (right) has recently become interested in chess.

Relatives say Shaver, age two, of Wonder Valley California, is well known as the most wonderful child ever. "She’s as smart as she is beautiful; she’ll be playing like a Moldovan soon," her uncle Jack said.

Shaver’s rating was unknown at press time.

 

 

Hickory Wins Tournament


Jack Shaver, Alex Cibotarica and Larry Robinson.

Three members of the Hickory/ Lenoir-Rhyne Chess Club entered a tournament in Lenoir October 29, and all three came back with medals.

Club president Larry Robinson, and members Alex Cibotarica and Jack Shaver entered the 2005 Fall Foothills Chess Tournament, held in the library of Hibriten High School. Cibotarica shut out the top section, 3-0, to take first place, and won a brilliancy prize for his game in the first round.

He says his second round game was even better.

Robinson tied for second in the U1000 section and Shaver won second place in the unrated section.

"It was a great tournament, and I'm happy for the club, especially Alex. He dominates every tournament he enters," Shaver said.

Cibotarica entered three other NC tournaments in the last year, and won his section twice. The USCF lists his rating as 1849, a provisional rating for 15 games; it is probably not yet reflective of his true playing strength.

Cibotarica, a native of Moldova, is working his way through Catawba Valley Community College, and has limited time to attend tournaments.


Alex Cibotarica shows the club the best game from his tournament-winning performance.

 

 

 

 

 

 

Alex’s tournament games are on pages 3-7 of the formatted version of this issue; further down the page of this one. Jack’s games are on p. 3. Larry threw his games away-- yr. humble editor sez "?!??", but was later able to recover two, p. 3. None of Ubaldo’s games were recorded. "?!??".

 

 

 

 

 

 

Cibotarica Places 2nd


Alex Cibotarica has so mastered chess that a second-place tournament showing is a disappointment.

Along with two other members of the Hickory/Lenoir-Rhyne Chess Club, Ubaldo Gonzalez and Jack Shaver, he attended the 2005 Foothills Holiday Chess Tournament Saturday, December 17 in Hudson. Only Cibotarica, the area's strongest chess player, placed, winning two games and losing one to take second in the top section of the tournament.

He said he was very disapointed in his lost game, and that his position should have been winnable. But he is philosophic about winning second place.

"It's another trophy for my collection," he said.

 

 

 

 

 

From: THE CHESSMEN OF MARS

JETAN, OR MARTIAN CHESS

(The copyright of Chessmen of Mars, By Edgar Rice Burroughs, has lapsed, leaving the book in the public domain. These are the rules of a Martian chess variant as given by Burroughs, reprinted for your enjoyment.)

FOR those who care for such things, and would like to try the game, I give the rules of Jetan as they were given me by John Carter. By writing the names and moves of the various pieces on bits of paper and pasting them on ordinary checkermen the game may be played quite as well as with the ornate pieces used upon Mars.

THE BOARD: Square board consisting of one hundred alternate black and orange squares.

THE PIECES: In order, as they stand upon the board in the first row, from left to right of each player.

Warrior: 2 feathers; 2 spaces straight in any direction or combination.

Padwar: 2 feathers; 2 spaces diagonal in any direction or combination.

Dwar: 3 feathers; 3 spaces straight in any direction or combination.

Flier: 3 bladed propeller; 3 spaces diagonal in any direction or combination; and may jump intervening pieces.

Chief: Diadem with ten jewels; 3 spaces in any direction; straight or diagonal or combination.

Princess: Diadem with one jewel; same as Chief, except may jump intervening pieces.

Flier: See above.

Dwar: See above.

Padwar: See above.

Warrior: See above.

And in the second row from left to right:

Thoat: Mounted warrior 2 feathers; 2 spaces, one straight and one diagonal in any direction.

Panthans (8 of them): 1 feather; 1 space, forward, side, or diagonal, but not backward.

Thoat: See above.

The game is played with twenty black pieces by one player and twenty orange by his opponent, and is presumed to have originally represented a battle between the Black race of the south and the Yellow race of the north. On Mars the board is usually arranged so that the Black pieces are played from the south and the Orange from the north.

The game is won when any piece is placed on same square with opponent's Princess, or a Chief takes a Chief.

The game is drawn when either Chief is taken by a piece other than the opposing Chief, or when both sides are reduced to three pieces, or less, of equal value and the game is not won in the ensuing ten moves, five apiece.

The Princess may not move onto a threatened square, nor may she take an opposing piece. She is entitled to one ten-space move at any time during the game. This move is called the escape.

Two pieces may not occupy the same square except in the final move of a game where the Princess is taken.

When a player, moving properly and in order, places one of his pieces upon a square occupied by an opponent piece, the opponent piece is considered to have been killed and is removed from the game.

The moves explained. Straight moves mean due north, south, east, or west; diagonal moves mean northeast, southeast, southwest, or northwest. A Dwar might move straight north three spaces, or north one space and east two spaces, or any similar combination of straight moves, so long as he did not cross the same square twice in a single move. This example explains combination moves.

The first move may be decided in any way that is agreeable to both players; after the first game the winner of the preceding game moves first if he chooses, or may instruct his opponent to make the first move.

Gambling: The Martians gamble at Jetan in several ways. Of course the outcome of the game indicates to whom the main stake belongs; but they also put a price upon the head of each piece, according to its value, and for each piece that a player loses he pays its value to his opponent.

--------------------------------------------------

The above is from an appendix. Early in the book, Burroughs introduced the game with the following pasage. Note the difference in the Dwar’s move.

--------------------------------------------------

Following the meal Dejah Thoris and The Warlord played at jetan, the Barsoomian game of chess, which is played upon a board of a hundred alternate black and orange squares. One player has twenty black pieces, the other, twenty orange pieces. A brief description of the game may interest those Earth readers who care for chess, and will not be lost upon those who pursue this narrative to its conclusion, since before they are done they will find that a knowledge of jetan will add to the interest and the thrills that are in store for them.

The men are placed upon the board as in chess upon the first two rows next the players. In order from left to right on the line of squares nearest the players, the jetan pieces are Warrior, Padwar, Dwar, Flier, Chief, Princess, Flier, Dwar, Padwar, Warrior. In the next line all are Panthans except the end pieces, which are called Thoats, and represent mounted warriors.

The Panthans, which are represented as warriors with one feather, may move one space in any direction except backward; the Thoats, mounted warriors with three feathers, may move one straight and one diagonal, and may jump intervening pieces; Warriors, foot soldiers with two feathers, straight in any direction, or diagonally, two spaces; Padwars, lieutenants wearing two feathers, two diagonal in any direction, or combination; Dwars, captains wearing three feathers, three spaces straight in any direction, or combination; Fliers, represented by a propellor with three blades, three spaces hi any direction, or combination, diagonally, and may jump intervening pieces; the Chief, indicated by a diadem with ten jewels, three spaces in any direction, straight, or diagonal; Princess, diadem with a single jewel, same as Chief, and can jump intervening pieces.

The game is won when a player places any of his pieces on the same square with his opponent's Princess, or when a Chief takes a Chief. It is drawn when a Chief is taken by any opposing piece other than the opposing Chief; or when both sides have been reduced to three pieces, or less, of equal value, and the game is not terminated in the following ten moves, five apiece. This is but a general outline of the game, briefly stated.

 

 

 

 

Andrew Vu / Jack Shaver

2005 Fall Foothills Tournament

Round One (10/29/05)

1) e4,e5. 2) Nf3,Nc6. 3) Nc3,Bb4. 4) Bc4,Nf6. 5) Ng5,d5 6) exd5,Bxc3. 7) dxc6,Be6. 8) Bxe6,fxe6. 9) Nxe6, Qd5. 10) Nxc7+,Kd8. 11) Nxd5,Nxd5. 12) dxc3,bxc6. 13) Bg5+,Kc7. 14) O-O,Rhe8. 15) Qf3, e4. 16) Qf7+, Kb6. 17) a3,h6. 18) c4,Nc7. 19) Be3+, Kb7. 20) Rad1,Rac8. 21) Rd7,g5. 22) Rxc7+,Rxc7. 23) Qxe8,resigns. 1-0

 

Jack Shaver / Robert Stroud

2005 Fall Foothills Tournament

Round Two

1) e4,e5, 2) Nf3Nc6. 3) d4 Bd6. 4) d5,Nge7. 5) dxc6,Nxc6. 6) Bc4, O-O. 7) Ng5,Qe8. 8) Qd5,Kh8. 9) Nxf7+, Rxf7. 10) Qxf7,Qxf7. 11) Bxf7,Bb4+. 12) c3, Bc5. 13) b4, Nxb4. 14) cxb4, Bxb4+. 15) Bd2, Bxd2+. 16) Nxd2,b6. 17) O-O,c5. 18) Nc4,Ba6. 19) Rac1, Rf8. 20) Bd5, Rb8. 21) Rfd1,b5. 22) Nxe5,d6. 23) Nc6,Rb7. 24) Be6, Rc7. 25) Rxd6, h6. 26) Rd8+,Kh7. 27) Bf5+,g6. 28) Rd7+,Rxd7. 29) Bxd7, Bb7. 30) e5, c4. 31) Nxa7, Bd5. 32) Nxb5,resigns. 1-0

 

Alex Jerzy / Jack Shaver

2005 Fall Foothills Tournament

Round Three

1) e4,e5. 2) Nf3,Nc6. 3) d4,Nf6. 4) c3,d6. 5) Be3,Bg4. 6) h3,Bxf3. 7) gxf3,d5. 8) Bd3,exd4. 9) cxd4,dxe4. 10) fxe4,Nxd4.11) Bxd4,Qxd4. 12) O-O,Nxe4. 13) Nd2,Qxd3. 14) Re1,Bb4. White resigns. 0-1

 

Scott Newland / Larry Robinson

2005 Fall Foothills Tournament

Round One

1) d4,d5. 2) Nf3,Nc6. 3) e3,Nf6. 4) Bd3,Bg4. 5) h3,Bh5. 6) g4,Bg6. 7) O-O,Ne4. 8) Nbd2,f6. 9) Nh4,Bf7. 10) Nxe4,dxe4 . 11) Bxe4,g5. 12) Nf3, e5, 13) c3,Qd7. 14) Nxe5,Nxe5. 15) dxe5,O-O-O. 16) Bf5,Be6. 17) exf6,Bxf5. 18) gxf5.Qxd1. 19) Rxd1,Rxd1+. 20) Kg2,h5. 21) e4, Bd6. 22) b4,Be5. 23) Bb2,Rxa1. 24) Bxa1,Bxf6. 25) Bb2,Re8. 26) Bc1, Rxe4. 27) f3,Re2+. 28) Kf1,Rxa2. 29) Be3,b5. 30) Bf2,a5. 31) bxa5, Bxc3. 32) h4, gxh4. 33) Bxh4,Rxa5. 34) f6,Ra1+. 35) Ke2,Rg1. 36) f7,Bg7. 37) Bf6,Bh6. 38) Bd4,b4. 39) Bxg1,b3. 40) f8,Bxf8. 41) Bd4,h4. 42) Kf2, Kb7. 43) Kg2,c6. 44) Kh3,Ka6. 45) Kxh4,c5. 46) Bc3,c4. 47) f4,Kb5. 48) Kg5,Ka4. 49) f5,Ka3. 50) f6,b2. 51) Bxb2+,Kxb2. Flag 1-0

 

Kent Wheeless / Larry Robinson

2005 Fall Foothills Tournament

Round Two

1) e4,e5. 2) Nf3,Nc6. 3) Bc4,Nf6. 4) Ng5,d5. 5) exd5Nd4. 6) Nc3,Qd6. 7) Nb5,Qc5. 8) b4, Qxc4. 9) Nxd4, Qxd4. 10) c3,Qxd5. 11) Qa4+,Bd7. 12) Qc2,Qxg2. 13) Rf1,Qxh2. 14) Nf3, Bc6. 15) Nxh2,O-O-O. 16) d4,exd4. 17) cxd4,Bxb4+. 18) Bd2,Rxd4. 19) Bc3,Re8+. 20) Qe2,Bxc3#. 0-1

 

Larry Robinson / Bradley Reese

2005 Fall Foothills Tournament

Round Three

(Game record lost, result 0-1)

 

Jack Shaver / Alex Cibotarica

2005 Foothills Holiday Tournament

Round One (12/17/05)

1) e4,Nf6. 2) e5,Nd5. 3) d4,d6. 4) Nc3,Nxc3. 5) bxc3,Nc6. 6) Nf3,g6. 7) Bd3,Bg7. 8) O-O,O-O. 9) Bf4,Bg4. 10) h3,Bxf3. 11) Qxf3,dxe5. 12) dxe5, Nxe5. 13) Qxb7,Nxd3. 14) cxd3, Qxd3. 15) Qxc7,Qxc3. 16) Qxe7,Qc4. 17) Bd6,Bxa1. 18) Rxa1,Rfe8. 19) Qf6,Re6. 20) Qf4,Qxf4. 21) Bxf4, Re2. 22) Be3,a5. 23) a4,Rc8. 24) g4, Rcc2. 25) Rd1,Rc4. 26) Bh6,Re8. 27) Ra1,f5. 28) gxf5,gxf5. 29) Kg2, Ree4. 30) Be3,Rxa4.White resigns. 0-1

Zac Gootman / Jack Shaver

2005 Foothills Holiday Tournament

Round Two

1) d4,d5. 2) c4,dxc4. 3) Nc3,Nf6. 4) Nf3,e6. 5) e4,Nc6. 6) Bxc4,Bd6. 7) e5,Nd5. 8) exd6,Qxd6. 9) Nxd5, exd5. 10) Bd3,Bg4. 11) h3,Bxf3. 12) Qxf3, Nxd4. 13) Qe3+,Ne6. 14) f4, d4. 15) Qe4,O-O-O. 16) Bd2,g6. 17) a4, Rhe8. 18) Qf3,Ng5+. 19) Qe2, Rxe2+. 20) Bxe2,Qe6. 21) fxg5,Re8. 22) O-O,Qxe2. 23) Bb4,Qe3+.24) Kh1,d3. 25) Rae1,Qxe1. 26) Rxe1, Re2. 27) Rxe2,dxe2. 28) Kg1,Kd7. 29) Kf2,Ke6. 30) Kxe2,Kd5. 31) Kd3, c5. 32) Bd2,c4+. 33) Kc2,a6. 34) b3, b5. 35) bxc4+,Kxc4. 36) axb5,axb5. 37) Kb2,b4. 38) Bf4,Kd4. 39) Kb3, Ke4. 40) g3,Kf5. 41) Kxb4,f6. 42) h4,fxg5. 43) hxg5,resigns. 1-0

 

Jack Shaver / John Simonsen

2005 Foothills Holiday Tournament

Round Three

1) e4,e6. 2) d4,d5. 3) exd5,exd5. 4) Nf3,Nf6. 5) Nc3, Bb4. 6) Bd2, O-O. 7) a3,Ba5. 8) Nxd5,Bxd2+. 9) Qxd2, Nxd5. 10) Bc4,Nb6. 11) Bd3,Re8+. 12) Be2,Qe7. 13) Ne5,N8d7. 14) O-O-O,Nxe5. 15) dxe5,Be6. 16) Qd4, Rad8.17) Qe4,Rxd1+. 18) Rxd1,c6. 19) h3,Rd8. 20) Bd3,g6. 21) g4, Nd5. 22) f4,Nb6. 23) f5,Bd5. 24) Qf4, g5. 25) Qe3,Re8. 26) Re1,f6. 27) e6,Qd6. 28) Rh1,Bxh1. White resigns. 0-1

 

 

 

 

 

Zac Gootman / Alex Cibotarica

2005 Fall Foothills Tournament

Round One (10/29/05)

Annotations by Chessmaster 5000

1. d4 Queen's Pawn Opening. This opening move is somewhat slower than the popular e4, because White won’t be able to castle for three moves. It gives White more control of tactical surprises and often provides more lasting initiative and pressure.

...Nf6 Indian Defense. Immediate development of the N is the most supple response to the Queen's Pawn opening, allowing transposition into virtually every type of defense.

2. c4 Indian Defense / Indian Defense 1.d4 Nf6 2.c4. With c4 White restricts Black's center attack options .

...g6 Indian Defense / Indian Defense 1.d4 Nf6 2.c4. Fianchetto is common in defense to this opening.

3. Nc3 Indian Defense / King's Indian Defense 3.Nc3.

...Bg7 Indian Defense / King's Indian Defense. Black completes Kingside fianchetto development, letting White play e4.

4. g3 Indian Defense / King's Indian Defense / Fianchetto Variation. The Fianchetto Variation vs. the King's Indian aims at symmetrical formation with a move advantage for White.

...d6 Out of Opening Book.

4. g3,d6

5. Bg2 Pins Black's Pb7.

...O-O Indian Defense / King's Indian Defense / Fianchetto Variation (transposed).

6. e4 Indian Defense / King's Indian Defense / King's Indian Defense 3. Nc3 Bg7 4.e4 d6 5.g3 (transposed).

...Nbd7 Out of Opening Book.

7. Be3,c6

8. Qd2... Enables the long castle.

...e5

9. Nge2 Clears way for O-O.

...Ng4 Blocks White's Pg3.

10. Bg5 Threatens Black's Q and blocks Black's Pg6.

...f6 Removes the threat on Black's Q and attacks White's Bg5.

11. Bh3 Leads to 11... Nb6 12 Bh4 Nxc4 13 Qc2 exd4 14 Qb3 dxc3 15 Qxc4+ d5 16 exd5 cxd5, winning a N & P for a N and three P. Better is Be3, yielding 11...exd4 12 Bxd4 c5 13 Be3 Nxe3 14 Qxe3 Ne5 15 b3 Bg4, winning a N and P for a B and a P.

...Nxf2 Forks Rh1 and Bh3.

12. Kxf2 Ends threat on Bh3 & Rh1.

...fxg5+ Checks White's K with dis-covered check. Wins a B & P for a N.

13. Ke1 Slightly better is Kg2.

...Nb6 Forks White's N and Pc4.

14. Bf1 Yields 14...Nxc4 15 Qd3 Nxb2 16 Qd2 Nc4 17 Qd3 d5 18 exd5 cxd5 19 dxe5 Bxe5, winning 2 P for 4 P. Better- Bxc8 yields 14...Rxc8 15 b3 Qf6 16 dxe5 Qf3 17 Rg1 Qf2+ 18 Kd1 Bxe5 19 Re1 Rf3, B & P for B & P.

...exd4 Slightly better is Nxc4.

15. Nxd4 Protects White's Pc4 and White's Nc3. Wins a P for a P.

...Qf6

16. Nb3,Be6

17. Na5 Attacks Black's Pb7.

...Rf7 Protects Black's Pb7.

18. Be2,Qe5 Removes the threat on Black's Pd6, attacks White's Na5, and blocks White's Pe4.

19. Nxb7 Yields 19...Rxb7 20 c5 Qxc5 21 Rf1 Nc4 22 Bxc4 Bxc4 23 Rf2 Re8, winning N&P for B,N,& P. Better- Nb3; 19...Nxc4 20 Bxc4 Bxc4 21 Qe3 g4 22 Nd2 Ba6 23 Kd1 Qd4 24 Qxd4 Bxd4, Q&N for Q, B, & P.

...Rxb7

20. Rc1,Nxc4 Attacks White's Q.

21. Bxc4 Pins Black's Be6 partially and protects White's Q.

...Bxc4 Black wins a B, N, and P for a N and P.

22. b3 Attacks Black's Bc4.

...Ba6 Moves it to safety.

23. Kd1 Slightly better is Qe3.

...d5 Leads to 24 exd5 cxd5 25 Re1 Qf5 26 Qg2 Rd8 27 g4 Qd3+ 28 Qd2 Rf7 29 Qxd3 Bxd3, wins Q&P for Q&P. Better- Rb4; 24 Kc2 Rxe4 25 Rhe1 Bd3+ 26 Kb2 Re2 27 Rxe2 Qxe2 28 Qxe2 Bxe2 29 a3, wins a Q, R, and P for a Q and R.

24. exd5 Attacks Pc6, isolates Pc6.

...cxd5 Creates a passed Pd5.

25. Nxd5 Ouch! Leads to 25...Rd7 26 Rc5 Be2+ 27 Ke1 Bf3+ 28 Qe3 Bxh1 29 Qxe5 Bxe5 30 Nc3 Re8 31 Kf1, wins Q&P for Q&R. Much better- Re1; 25...Qf5 26 h3 Rd8 27 h4 gxh4 28 gxh4 Bf6 29 Rh1, a P for a P.

...Rd8 Leads to 26 Re1 Rxd5 27 Rxe5 Rxd2+ 28 Kxd2 Rd7+ 29 Ke1 Bxe5 30 Rc5 Bf6 31 Rc6 Re7+ 32 Kd2, wins Q, R&N for Q&R. Better-Rd7; 26 Rc5 Be2+ 27 Ke1 Bf3+ 28 Qe3 Bxh1 29 Qxe5 Bxe5 30 Nc3 Re8 31 Kf1, winning a Q and R for a Q.

26. Rc5... Careful. Leads to 26... Rc7 27 Rxc7 Rxd5 28 Rc4 Bxc4 29 bxc4 Qa1+ 30 Ke2 Rxd2+ 31 Kxd2 Qxh1 32 h3 Qxh3, winning two R and a B for a Q, two R, a N, and P. Much better is Re1, yielding 26...Rxd5 27 Rxe5 Rxd2+ 28 Kxd2 Rd7+ 29 Ke1 Bxe5 30 Rc5 Bf6 31 Rc6 Re7+ 32 Kd2, winning Q & R for Q, R and N.

...Rbd7 Slightly better is Rc7.

27. Kc1... Steps into forced mate. Much better- Re1. From Kc1- 27... Rxd5 28 Qxd5+ Rxd5 29 Rxd5 Qb2+ 30 Kd1 Bc3 31 Rd8+ Kg7 32 Rd7+ Kh6 33 Rd3 Qb1+ 34 Ke2 Qxd3+ 35 Kf2 Qe2+ 36 Kg1 Qf1# and mate.

27.  Kc1

...Rxd5 Black has mate in 9. Forks White's Q and Rc5. Yields 28 Qxd5+ Rxd5 29 Rxd5 Qb2+ 30 Kd1 Bc3 31 Rd8+ Kg7 32 Rd7+ Kh6 33 Rd3 Qb1+ 34 Ke2 Qxd3+ 35 Kf2 Qe2+ 36 Kg1 Qf1# and checkmate.

28. Rxd5 Protects Q and forks Black Rd8 and Q. Wins R for N.

...Qa1+ Black has mate in 4. Moves it to safety, skewers, checks White's K. Gives 29 Kc2 Rc8+ 30 Rc5 Rxc5+ 31 Qc3 Qxc3+ 32 Kd1 Qc1# & mate.

29. Kc2... Forced. Moves it out of check and threatens Black's Q.

...Rc8+ Black has a mate in 3. Moves it to safety and checks White's K. Leads to 30 Rc5 Rxc5+ 31 Qc3 Qxc3+ 32 Kb1 Qc2# and checkmate.

White resigns 0-1

White resigns. 0-1

 

 

 

 

 

AAhhh...

 

 

 

 

 

 

Alex Cibotarica / Amelia Wheeless

2005 Fall Foothills Tournament

Round Two

Annotations by Chessmaster 5000

1. e4 King's Pawn Opening. Popular and logical. Controls the center, opens lines for the Q & B, and usually leads to an open game where tactics, not slow maneuvering, predominates.

...c5 The Sicilian Defense has an ancient lineage & creates an unbalanced position where both sides have full rein for play, and allows Black to call the shots to some extent.

2. Nc3 Sicilian Defense / Closed Variation. This intends fianchetto of KB & restraint of Black’s d-pawn.

...Nc6 ibid

2.Nc3,Nc6. 95% of the time in the Sicilian, White plays Nc3. He may yet play the center break d4. White's second move suggests possibly NOT playing d4, and playing a closed type position instead of the slashing, attacking types of position more common to the Sicilian.

3. G3,g6 Sicilian Defense / Closed Variation 2.Nc3 Nc6 3.g3.

4. Bg2,Bg7 Sicilian Defense / Closed Variation 2.Nc3 Nc6 3.g3.

5. f4 Out of Opening Book.

5. f4

...d6

6. d3 Sicilian Defense / Variation 6.f4 (transposed).

...Nf6 Out of Opening Book. Enables the short castle.

7. Nf3... Enables the short castle.

...O-O

8. O-O,a6 9. H3,h5 10. Kh2,Re8

11. Nh4... Blocks Black's Ph5.

...e6

12. Be3,Nd7 13. Qd2,Kh7 14. F5,exf5

15. Exf5,Bf6 Blocks White's Pf5.

16. fxg6+ Forks Black's Pf7 and K, and isolates Black's Pf7 and Ph5.

...fxg6 Removes threat on Black's K. Black wins 2 P for 2 P. Material even.

17. Nf3 Moves N off board’s edge.

...Nde5

18. Ng5+ Checks K & blocks Pg6.

...Kg7 Moves it out of check.

19. Nd5 Blocks Black's Pd6.

...Bf5

20. Ne4,Bxe4 Slightly better is Be7.

21. Bxe4 B for N. Material even.

...Re6

22. Bh6+ Checks Black's K.

...Kh7 Moves it out of check.

23. Nxf6+... Checks Black's king.

...Rxf6 Protects Black's king. Black wins a N for a B. Material is even.

24. Bg5 Pins & attacks Rf6, blocks Black's pawn at g6.

...Nd7 Leads to 25 Rxf6 Nxf6 26 Qf4 d5 27 Bxf6 Ne7 28 Bg2 Qf8 29 Bxe7 Qxe7 30 Bxd5, which wins a R and a B for a R, two N, and a P. Better is Rxf1, leading to 25 Rxf1 Qd7 26 Qe2 Kg7 27 Bf6+ Kg8 28 Bd5+ Kh7 29 Qe3 Nb4 30 Bb3, winning R for a R.

25. Bxf6 Leads to 25... Nxf6 26 Bxc6 bxc6 27 Rae1 Ra7 28 Re6 Nd5 29 c4 Ne7, which wins a R and a N for two B. Better is Rxf6, leading to 25...Nxf6 26 Qf4 d5 27 Bxf6 Ne7 28 Bg2 Qf8 29 Bxe7 Qxe7 30 Bxd5, which wins a R, two N, and a P for a R and a B.

...Nxf6 Protects Black's Q.

26. Qf4 Slightly better is Bxc6.

...Nxe4 Disengages pin on Pg6. Black wins two |B for a R.

27. Qf7+... Forks Black's K & Pb7.

...Kh6 Moves it out of check.

28. Dxe4,Qe7 Slightly better is Ne5.

29. Qxe7 Removes threat on Pe4 and forks Pb7 and Pd6.

...Nxe7 Removes the threat on Pb7 and Pd6. Wins a Q and a N for a Q.

30. Rf7... Attacks Black's N.

...Re8 Removes threat on N.

31. Rd1... Threatens Black's Pd6.

...Nc8 Removes the threat on Pd6 and threatens White's P at e4.

32. Rc7,b6 Moves it to safety.

33. H4,a5

34. e5 Slightly better is Rd5.

...dxe5 Creates a passed P on e5. Black wins a pawn.

35. Rdd7 Threatens mate Rh7.

35. Rdd7

...g5 Black steps into forced mate. Much better- Rh8. g5 gives 36 Rc6+ Nd6 37 Rcxd6+ Re6 38 Rxe6# mate.

36. Rc6+ White will win in 2 moves. Checks Black's K. Leads to 36... Nd6 37 Rcxd6+ Re6 38 Rxe6# checkmate.

resigns. 1-0

 

 

 

 

 

 

 

 

 

 

 

Mark Gragg / Alex Cibotarica

2005 Fall Foothills Tournament

Round Three

Annotations by Chessmaster 5000

1. e4 King's Pawn Opening.

...Nf6 Alekhine Defense. Introduced by Alekhine in the ‘20's & still valid today. Avoids major attacking lines by White, while inviting him to overextend in the center.

2. Nc3... Alekhine Defense. One of the quiet ways of meeting the A. D.. Black's most common reply is 2...d5.

...d5 Alekhine Defense / Scandinavian Variation. 2.Nc3 is one of the most innocuous responses to the A. De. and can’t hope to keep first move advantage. 2...d5 is the most forceful of ways for Black to enforce this easy equality. 3.e5 Nfd7 4.Nxd5 Nxe5 5.Ne3 Nbc6 has little excitement for White.

3. E5,Nfd7 A.D. / S.V.

4. d4 Out of Book. Protects Pe5.

4. d4

...e6 French Defense / Steinitz Variation (transposed).

5.Nce2,c5 6.C3,Nc6 7.F4,b5 8.Nf3 French Defense / Steinitz Variation.

...Be7 Out of Book. Allows O-O.

9. F5,c4

10. fxe6 Attacks Black's Nd7.

...fxe6 Protects Nd7. P for P. Material is even.

11. Nf4 Threatens Black's Pe6.

...Nb6 Protects Black's Pe6.

12. G3,Qc7 13. H4,Nd8

14. Bh3 Clears the way for O-O.

...Kd7 Slightly better is O-O.

15. O-O,Kc6 16. Rf2,Kb7 17. Qc2,g6 18. Be3,a5 19. Raf1,b4

20. Qd2,bxc3 Attacks White's Q.

21. bxc3 Protects White's Q. Wins P for P. Material is even.

...Ka6

22. Ng2,Re8

22. Ng2,Re8

Flag. 0-1

 

 

 

 

 

Logical?

 

 

 

 

 

 

John SImonsen / Alex Cibotarica

2005 Foothills Holiday Tournament

Round Two (12/12/05)

Annotations by Chessmaster 5000

1. d4 Queen's Pawn Opening.

...Nf6 Indian Defense.

2. c4 I.D. / I.D. 1.d4 Nf6 2.c4. White, with c4, tries to restrict Black's options in attacking the center

...g6 I.D. / I.D. 1.d4 Nf6 2.c4. The fianchetto is common to many Black defenses to the Queen Pawn opening.

3. Nf3,Bg7 Indian Defense / King's Indian Defense 3.Nf3.

4. e4 Out of Opening Book. Slightly better is Nc3.

4. e4

...O-O Slightly better is Nxe4.

5. Bd2 Slightly better is e5.

...d6 Slightly better is Nxe4.

6. H3 Slightly better is Nc3.

...Nbd7 Slightly better is Nxe4.

7. Bc3 Slightly better is Nc3.

...c6 Slightly better is Nxe4.

8. Nbd2 Protects White's Pe4.

...e5

9. dxe5 Forks Pd6 and Nf6.

...dxe5 Removes the threat on Nf6. Black wins P for P. Material is even.

10. Be2 Clears the way for O-O.

...Nh5

11. O-O,Nf4 Moves N from edge.

12. Nb3,Qc7

13. Qc2,c5

14. Nh2,Nb6

15. Ba5 Pins Black's Nb6.

...Qe7 Frees Nb6 from the pin.

16. Bg4,Nd7

17. Rad1,h5 Threatens Bg4.

18. Bxd7,Bxd7

19. Bc3 Leads to 19 ...Bxh3 20 Bd2 Bxg2 21 Rfe1 Qg5 22 Bxf4 exf4 23 Rd5 Bxe4+ 24 Rxg5 Bxc2 25 Nxc5, which wins a Q, N, and P for a Q, B, and 3 P. Better is Nf3, leading to 19... Bc6 20 g3 Ne6 21 Qe2 b6 22 Bc3 Nd4 23 Qe3, which results in no captures.

...Nxh3+ Moves it to the edge. Leads to 20 gxh3 Bxh3 21 Bd2 Bxf1 22 Kxf1 Rfd8 23 Nf3 Qd6 24 Na5 Rab8 25 Nb3, which wins a R and two P for a B and N. Better is Bxh3, Yielding 20 Bd2 Bxg2 21 Rfe1 Qg5 22 Bxf4 exf4 23 Rd5 Bxe4+ 24 Rxg5 Bxc2 25 Nxc5, winning Q, B, & 3 P for Q, N, & P.

20. gxh3 Removes threat to K.

...Bxh3 Threatens Rf1, creates a passed pawn on h5.

21. Qd3 Attacks Bh3.

...Bxf1 Attacks White's Q.

22. Qxf1 Black wins a R, a B, and two P for a B and two N.

...Rad8

23. Nf3 Moves it off the edge.

...Rxd1 Attacks & Partially pins Q.

24. Qxd1 White wins a R for a R.

...Rd8 Threatens White's Q.

25. Qe2 Moves it to safety.

...b6

26. Nbd2,g5

27. Nf1,g4 Attacks White's Nf3.

28. N3h2 Moves it to safety.

...Bh6

29. Ng3 Threatens Ph5,blocks Pg4.

...Qg5 Slightly better is Bf4.

30. Nf5 Attacks Black's Pe5.

...Bg7 Protects Pe5.

31. Kg2,Kh7

32. Qe3 Slightly better is Nf1.

...Qxe3 Attacks White's Pe4.

33. Nxe3 Ends threat on Pe4. Wins a Q for a Q.

...f6

34. Nf5 Blocks Black's pawn at f6.

...Bh6

34. Nf3,Bh6

(Recording ends- time pressure.) 1-0

 

 

 

 

 

Logical!

 

 

 

 

 

Alex Cibotarica / Zac Gootman

2005 Foothills Holiday Tournament

Round Two

Annotations by Chessmaster 5000

1. e4 King's Pawn Opening.

...Nc6 Nimzowitsch Defense- tries to steer the game into obscure lines without giving White any clear targets.

2. d4 Nimzowitsch Defense / Center Variation. White takes the challenge, grabbing central space. Notice that Black is temporarily ahead in development.

...Nf6 Out of Opening Book. Attacks Pe4.

2. d4,Nf6

3.e5 Moves it out of immediate jeopardy and attacks Black's Nf6.

...Nd5 Slightly better is Ng8.

4. c4 Attacks Black's Nd5.

...Nb6 Moves it to safety.

5. Nf3,d6 Alekhine Defense / Modern Variation (transposed).

6. exd6 Out of Opening Book.

...cxd6 Wins P for P. Material even.

7. H3,d5

8. c5 Attacks Black's N b6.

...Nc4 Moves it out of harm's way.

9. Bxc4 Makes way for O-O.

...dxc4 Wins B for N. Material even.

10. Qa4 Slightly better is d5.

...Qa5+ Slightly better is e5.

11. Qxa5 Protects White's king.

...Nxa5 Wins Q for Q. Material even.

12. Na3,b6 Slightly better is c3.

13. Bd2 Slightly better is Nb5.

...e6

14. Bxa5 Threatens Pc4.

...bxa5

15. Nxc4 Threatens Pa5. Wins a N and a P for a B.

...Rb8

16. O-O-O,a4 Moves it to safety.

17. Rhe1,Be7 Enables O-O.

18. Nfe5 Blocks Black's Pe6.

...Bd7

19. Nxd7 Attacks Black's Rb8.

...Kxd7 Removes the threat on Black's Rb8. Black wins a N for a B.

20. Ne5+ Forks Pf7 & K,blocks Pe6.

...Kc7 Moves it out of check.

21. F4,f5 Moves it to safety.

22. Nf3 Threatens Black's Pe6.

...Kd7 Protects Black's Pe6.

23. Re3,h6 Slightly better is Bf6.

24. Rde1 g5 Slightly better is Bf6.

25. Fxg5 Slightly better is Rxe6.

...hxg5 Slightly better is Bxg5.

26. Rxe6 Creates passed pawn on d4. White wins two P for a P.

...Rbe8 Slightly better is Bd8.

27. c6+ Checks Black's king.

...Kd8 Moves it out of check.

28. c7+ Checks Black's K and adds a promote threat at c7.

...Kxc7 Slightly better is Kd7.

29. Rxe7+ Forks K & Pg5.

...Kd8 Slightly better is Rxe7.

30. Rxe8+ Forks Rh8 and K.

...Rxe8 Protects K.

31. Rxe8+ Checks Black's K.

...Kxe8 Wins two R and a B for two R and a P. White is ahead by a N and a P.

32. Kd2 Slightly better is Nxg5.

...Ke7 Slightly better is g4.

33. Kd3 Slightly better is Nxg5.

...Kd6 Slightly better is g4.

34. Kc4...

34.Kc4, black resigns

1-0

 

 

 

 

 

 

 

 

 

 

Alex King (2106) /

GM Sam Palatnik (2530)

05 Tennessee Open

2nd round.

Annotations by Chessmaster 5000

1. e4 King's Pawn Opening.

...c5 Sicilian Defense.

2. Nf3 Sicilian Defense / King's Knight Variation. White's normal response prepares d4 and avoids such committing moves as f4 or d3 or Nc3, which have their own rationale.

...Nf6 Sicilian Defense / Nimzowitsch Variation. A complex line. After 3. e5! Nd5 4.Nc3 e6 5.Nxd5 exd5 6.d4 Nc6 7.dxc5 Bxc5 8.Qxd5 Qb6 9.Bc4 Bxf2+ 10.Ke2 0-0 11.Rf1 Bc5 12.Ng5! Nd4+ 13.Kd1 New6 14.Ne4 d6 15 exd6 Rd8 both sides have had a tactical picnic and now both have chances.

3. e5 Sicilian Defense / Nimzowitsch Variation.

...Nd5 ibid.

4. Nc3,Nxc3 ibid.

5. Dxc3,Nc6 ibid.

6. Bf4 ibid.

...Qc7 Out of Opening Book. Slightly better is d5.

6. Bf4,Qc7

7. Qd2 Unpins Pe5, allows O-O-O.

...e6

8. Be2... Enables the short castle.

...h6

9. Bg3,b6

10. O-O,Bb7 Makes way for long castle.

11. Rfe1,O-O-O

12. Rad1,Be7

13. H4,g5

14. hxg5 Isolates Black's Ph6.

...hxg5 P for P. Material is even.

15. Bf1,Rh5

16. Nh2,Rdh8

17. Be2 Threatens Black's Rh5.

...Rxh2 Gives 18 Bxh2 f6 19 Bb5 fxe5 20 Qd3 d6 21 Qg6 Nd8 22 Qg7, winning N & P for a R. Better is R5h7, yielding 18 Bc4 f5 19 f4 gxf4 20 Bxf4 Bh4 21 Re2 a6, winning P for P.

18. Bxh2 Nxe5 Danger! Leads to 19 Bxe5 Qxe5 20 Qxd7+ Kb8 21 Qxb7+ Kxb7 22 Bf3+ Kc7 23 Rxe5 a5 24 g3 b5 25 Ree1 Bd6 26 Bg2, which wins a Q, B, & P for Q, B, N, & P. Much better is f6, leading to 19 Bb5 fxe5 20 Qd3 e4 21 Qh3 Rxh3 22 Bxc7 Rh4, which wins a Q and a P for a Q.

19. Bxe5 Forks R, Q, & blocks Pe6.

...Qxe5 Protects Black's R.

20. Qxd7+ Forks K and Be7.

...Kb8 Forced. Moves it out of check.

21. Qxb7+ Checks Black's K. White wins a R, a B, a N, and a P for a B, a N, and a P. White is ahead by a R.

21. Qxb7, black resigns

1-0

 

 

 

 

 

Saint Alex

 

 

 

 

 

 

 

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